Projects

Focused, gameplay-driven work.

A selection of prototypes and vertical slices built to study AI, combat readability and gameplay systems.

Cuphead-inspired Vertical Slice

Boss-centric vertical slice inspired by Cuphead, focused on readable patterns, tight inputs and quick iteration.

Unity C# Game Dev
View details
NPC AI Chatbot

NPC AI Chatbot

An experimental NPC sandbox where behaviour trees drive when and why characters talk, not just what they say.

Unity C# Game AI
View details
Tower Defense Lab

Tower Defense Lab

A compact tower defense project to explore pathfinding, wave scripting and upgradeable towers.

Unity C# Game Dev
View details

Bossfight Prototype

An arena-style bossfight prototype focused on timing, anticipation and camera motion rather than content size.

Unity C# Game Dev
View details