Cuphead-inspired Vertical Slice
Boss-centric vertical slice inspired by Cuphead, focused on readable patterns, tight inputs and quick iteration.
Unity C# Game Dev
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Projects
A selection of prototypes and vertical slices built to study AI, combat readability and gameplay systems.
Boss-centric vertical slice inspired by Cuphead, focused on readable patterns, tight inputs and quick iteration.
An experimental NPC sandbox where behaviour trees drive when and why characters talk, not just what they say.
A compact tower defense project to explore pathfinding, wave scripting and upgradeable towers.
An arena-style bossfight prototype focused on timing, anticipation and camera motion rather than content size.