Project

Cuphead-inspired Vertical Slice

Tight boss-focused combat prototype with hand-tuned patterns and responsive controls.

Unity C# State Machines Input System
GitHub

Art

Cuphead-inspired Vertical Slice art

Code

Cuphead-inspired Vertical Slice code

Overview

Team project rebuilding a Cuphead-style level. Artists produced hand-drawn assets and programmers implemented core mechanics. My primary contribution was implementing moving-platform behaviour: platforms detect when the player stands on them, move down, wait, then return smoothly while maintaining correct collision and player attachment.

Features

  • • Boss AI that blends phase-based patterns with small reactive behaviours.
  • • Precise movement and shooting tuned around frame-by-frame capture.
  • • Config-driven attack patterns that designers can tweak without touching code.
  • • Lightweight debug overlay for hitboxes, timings and iframes.