Project
Cuphead-inspired Vertical Slice
Tight boss-focused combat prototype with hand-tuned patterns and responsive controls.
Unity C# State Machines Input System
GitHub
Art
Code
Overview
Team project rebuilding a Cuphead-style level. Artists produced hand-drawn assets and programmers implemented core mechanics. My primary contribution was implementing moving-platform behaviour: platforms detect when the player stands on them, move down, wait, then return smoothly while maintaining correct collision and player attachment.
Features
- • Boss AI that blends phase-based patterns with small reactive behaviours.
- • Precise movement and shooting tuned around frame-by-frame capture.
- • Config-driven attack patterns that designers can tweak without touching code.
- • Lightweight debug overlay for hitboxes, timings and iframes.