Cuphead-inspired Vertical Slice
Boss-centric vertical slice inspired by Cuphead, focused on readable patterns, tight inputs and quick iteration.
Unity C# Game Dev
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Adrian Marin
I design and build responsive AI, tight gameplay loops and tools that help teams move faster.
Selected projects
Boss-centric vertical slice inspired by Cuphead, focused on readable patterns, tight inputs and quick iteration.
An experimental NPC sandbox where behaviour trees drive when and why characters talk, not just what they say.
A compact tower defense project to explore pathfinding, wave scripting and upgradeable towers.