Project
Bossfight Prototype
Fast iteration arena built to test combat readability and camera work.
Unity C# Cinemachine VFX Graph
GitHub
Code
Overview
Team project (mostly programmers) creating an arena boss fight in Unreal Engine. The encounter features a stone giant boss and a grappling mechanic. My primary responsibility was the knockback damage system: ensuring force application, player state changes and recovery after impacts. This was implemented and tuned using Unreal Blueprints.
Features
- • Camera shakes and framing tuned per attack type.
- • Anticipation timings tweaked to keep attacks readable.
- • Reusable hit-stop utility to sell impact without slowing gameplay.
- • Debug controls to replay specific patterns quickly.